Loading...
Loading...
Found 383 Skills
Color token contrast computation, framework token paths (Tailwind/MUI/Chakra/shadcn), focus ring validation, WCAG 2.4.13 Focus Appearance, motion tokens, and spacing tokens for touch target compliance. Use when validating design system tokens for WCAG AA/AAA contrast compliance before they reach deployed UI.
Use for UI design and implementation work to avoid generic AI-looking interfaces. Provides anti-slop rules, a required discovery phase before coding, and guidance for layout, typography, color, motion, accessibility, dashboards, tables, landing pages, theming, and polish. Trigger when editing UI code or reviewing and refining components, pages, screens, layouts, animations, responsive behavior, or design systems.
Google's Material Design with layered surfaces, dynamic theming, built-in motion, and responsive cross-platform patterns.
Use Seedance 2.0 (Higgsfield) to convert comic book panels, comic pages, webcomics, and illustration storyboards into animated videos. Apply this when users want to animate comics, bring illustrations to life, convert comics to videos, animate storyboards, or create motion from static sequential art. Trigger words: comic to video, comic animation, panel animation, storyboard to video, webcomic animation, comic book motion, sequential art, graphic novel animation, or any illustration-to-animation request. Also use it when users say "make this drawing move" or "animate this page".
Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire, or any natural-looking procedural patterns.
Adjust video speed using each::sense AI. Create slow motion, time-lapse, hyperlapse, speed ramps, reverse effects, and cinematic slow-mo with frame interpolation for smooth playback.
Use when prioritizing animation features, building motion roadmaps, or when a PM needs to understand the business value of animation principles.
Use when defining brand motion identity, creating animation guidelines for brand expression, or aligning animation with brand personality.
Use when creating Keynote, PowerPoint, Google Slides animations, or any presentation motion design work.
Swiss-style user-research narrative template in warm-paper editorial aesthetics. Use when users ask for a premium research deck or story-first live artifact with minimalist typography, high-clarity layout, subtle motion, donut breakdowns, and keyboard/click navigation across slides in a single HTML file.
Use when reviewing or rebalancing direct vs. partner-led channel economics — computing fully-loaded cost-to-serve per channel, channel ROI with cash / LTV / marginal lenses, and optimal channel mix subject to constraints. For Head of Commercial, RevOps, and VP Sales doing quarterly channel review when pipeline is mixed (e.g., 60% direct + 40% partner-led) and nobody actually knows which channel makes money after CAC, support load, partner discount, deal-velocity differences, retention differential, and overhead allocation are all loaded in. Outputs cost to serve, channel ROI verdicts (DOUBLE-DOWN / MAINTAIN / DEFUND / EXIT), a sensitivity-tested channel-mix recommendation, and the diminishing-returns inflection. Not channel structure (that's partnerships-architect — tiers, joint GTM, revshare). Not RevOps process (that's business-growth/revenue-operations — lead routing, SDR motion). Not strategic CRO judgment (that's c-level-advisor/cro-advisor — comp plans, when-to-hire-a-VP-Sales). Not historical close-and-report (that's finance/financial-analysis). This skill answers: direct vs partner profitability, channel profitability, channel mix, channel economics.
FFmpeg automation for cutting, trimming, concatenating videos. Audio mixing, timeline editing, transitions, effects. Export optimization for YouTube, social media. Subtitle handling, color grading, batch processing. Use for videogen projects, content creation, automated video production. Activate on "video editing", "FFmpeg", "trim video", "concatenate", "transitions", "export optimization". NOT for real-time video editing UI, 3D compositing, or motion graphics.