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Found 10,570 Skills
End-to-end engineering approach from reverse engineering to working exploit. Applicable scenarios: You have obtained the binary, vulnerability point, and target environment, and need to write a stable exploit (not a script that only works locally but crashes immediately when used remotely). Covers three major areas: stack overflow / heap exploitation / kernel pwn. Emphasizes the engineering gap between "CTF local success → stable remote execution in real scenarios": libc version mismatch, heap spray timing, SMEP/SMAP/KASLR, stack alignment, remote buffering. Core toolchain: pwntools + GEF/pwndbg + ROPgadget/Ropper + one_gadget + libc-database + qemu-system kernel debugging. Trigger keywords: pwn, stack overflow, heap overflow, ROP, ret2libc, ret2csu, one_gadget, libc-database, heap exploitation, tcache, fastbin, unsorted bin, kernel pwn, kROP, SMEP, SMAP, KASLR, modprobe_path, pwntools, GEF, pwndbg.
Security audit tool for CodeIgniter framework. Conducts white-box static audits on CodeIgniter's mechanisms such as CSRF, XSS output filtering, database query construction, routing and validator configuration, session Cookie security, etc., and maps them to a common vulnerability type system (CSRF/AUTH/XSS/SQL/CFG/SESS, etc.).
Delegate bounded domain analysis, research, independent review, or specialist execution to a focused sub-agent when the user requests a specialist or a specialized perspective, method, or evidence base would materially improve a separable subtask and current policy permits delegation. Do not use for ordinary work, vague expert role-play, tightly coupled tasks, or to transfer the parent agent's responsibility for verification.
Find papers in Firecrawl's research paper index (PubMed, bioRxiv, medRxiv, arXiv). Use for literature-finding of any kind, including clinical and biomedical questions; `search --categories research` is a website filter, not this index.
Use when maintaining the English ↔ Simplified Chinese bilingual documentation pairs in a repository — writing a new counterpart, applying a minimal update to keep an existing pair in sync, or verifying pair consistency after an edit.
Sentence- and passage-level prose craft for short-form game narrative: choice text, interstitials, vignettes, event text, quest copy, epilogues, story bibles, and any in-game writing the player actually reads. Use when writing or reviewing narrative prose for a game, when AI-drafted game text reads flat or generic, when a passage told to be 'brief' came back as a summary instead of a scene, when narrative doesn't land because the player lacks context the writer had, or when branch content is doubling without the story feeling more responsive. Covers the compression rule, the information-state ledger, word-count bands per structural slot, choice-as-dialogue, branch-the-frame, failure-as-different-content, callback discipline, entropy seeding, perspective, and an AI-tell blacklist. Genre-neutral — pair with a register skill such as cosmic-horror-register for tone. Sits below narrative-design, which covers architecture and branch budget rather than prose.
Read-only analysis of Unreal Engine Blueprint assets, including .uasset, .umap, Widget Blueprint, Animation Blueprint, Behavior Tree, Data Asset, and map assets. Use structured parsers (CUE4Parse, UAssetAPI, FModel), binary strings, editor exports, C++ or scripting source, project docs, config, and asset references to infer Blueprint purpose. Use when the user asks to parse, inspect, explain, reverse-read, or understand any Unreal Engine Blueprint or Blueprint-related asset.
Design secure, multi-tenant LLM hosting platforms with tenant isolation, quotas, billing attribution, noisy-neighbor protection, and per-tenant policy controls.
Phaser 4 Mobile 2D Game Numerical Design Role. Used when designing, calibrating, simulating, configuring, or accepting adjustable game numerical systems such as growth, economy, difficulty, drop, combat, and progression.
Deploy Azure resources with ARM templates and Bicep. Create modular deployments and manage dependencies. Use when deploying Azure-native IaC.
Design and operationalize SRE dashboards that surface reliability, latency, error, saturation, and capacity signals across services. Use when building observability views for SLOs, incident response, and executive reliability reporting.
Testing and performance role for Phaser 4 mobile 2D games. Used for verification of functionality, reference reconstruction, dynamic gameplay visuals, UI/scenes, device compatibility, resource budget, performance, stability and release candidates, and producing reproducible evidence.