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Read-only analysis of Unreal Engine Blueprint assets, including .uasset, .umap, Widget Blueprint, Animation Blueprint, Behavior Tree, Data Asset, and map assets. Use structured parsers (CUE4Parse, UAssetAPI, FModel), binary strings, editor exports, C++ or scripting source, project docs, config, and asset references to infer Blueprint purpose. Use when the user asks to parse, inspect, explain, reverse-read, or understand any Unreal Engine Blueprint or Blueprint-related asset.
npx skill4agent add demon673/demon-agent-skill unreal-blueprint-analyzer.uasset.umap.uasset.umap.navmesh.uasset.umap.pakpython <skill>/scripts/extract_uasset_strings.py <asset> --jsonstringsAGENTS.mdCONTEXT.mdREADME.mdpython <skill>/scripts/extract_uasset_strings.py <asset> --jsonstringspython .\scripts\extract_uasset_strings.py <path-to-asset>.uasset --json
rg "BP_Door|Door_C|OpenDoor|Interact|BeginOverlap" Source Content Config Plugins docsSource/