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Found 137 Skills
Use when creating ongoing animations - loading spinners, pulsing indicators, ambient motion, background effects, or any animation that repeats indefinitely.
Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.
Use when designing animations for any industry or when industry-specific guidelines do not apply
Use when animation speed feels wrong—too fast, too slow, or inconsistent
Use when animation doesn't work as expected, has bugs, or behaves inconsistently
Use when building standard animations between 300-500ms - page transitions, significant UI changes, animated illustrations that need clear communication
Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.
Use when designing easing curves, controlling motion pacing, creating natural acceleration/deceleration, or making movements feel physically grounded.
Use when animating accordions, collapsibles, dropdowns, or expand/collapse elements for smooth reveal transitions
Use when implementing Disney's 12 animation principles in Figma prototypes and Smart Animate
Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.
Use when animating modals, dialogs, popovers, or overlay content to create smooth entrances and exits