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Found 1,152 Skills
VRChat World SDK 3 scene setup and optimization guide. Use this skill when configuring VRChat world scenes, placing SDK components, setting up layers, optimizing performance, or uploading worlds. Covers VRC_SceneDescriptor, spawn points, VRC_Pickup, VRC_Station, VRC_Mirror, VRC_ObjectSync, VRC_CameraDolly, layer/collision matrix, baked lighting, Quest/Android limits, and upload workflow. SDK 3.7.1 - 3.10.2 coverage. Triggers on: VRChat world, VRC SDK, scene setup, VRC_SceneDescriptor, spawn point, VRC_Pickup, VRC_Station, VRC_ObjectSync, layer setup, optimization, Quest support, light baking, upload, FPS improvement. Related: Use unity-vrc-udon-sharp for UdonSharp C# coding.
SafetyMails platform help — bulk email verification (up to 2M emails, 19-step algorithm), real-time API validation (JavaScript embed for forms), Email Finder (B2B corporate lookup), list cleaning, spamtrap/disposable/catch-all detection, integrations. Use when asking 'how do I do X in SafetyMails', verifying emails with SafetyMails, cleaning email lists in SafetyMails, setting up SafetyMails API/JavaScript embed, using SafetyMails Email Finder, or managing SafetyMails integrations. Do NOT use for general deliverability strategy across tools (use /sales-deliverability), general enrichment strategy (use /sales-enrich), building prospect lists (use /sales-prospect-list), or connecting tools generically (use /sales-integration).
Use when managing Cisco CUCM via the cisco-axl CLI — phones, lines, route patterns, partitions, calling search spaces, SIP profiles, and any AXL operation. Covers CRUD operations, SQL queries, operation discovery, bulk provisioning from CSV, and raw AXL execute commands.
Professional-level refinement and verification for Chinese SRT subtitles for launch. Used to clean ASR-based raw subtitles into a publishable version, only performing subtitle-level cleaning and correction without formal rewriting, summarization, or expansion; meanwhile, strictly maintaining synchronization with the original audio, splitting entries only within the original subtitle time range when necessary, outputting a complete clean SRT, and then using the accompanying verification script for final rule checks and timeline review. Suitable for tasks such as documentaries, interviews, oral broadcasts, screen recordings that require correcting recognition errors, deleting meaningless filler words, adding pause spaces, limiting single-entry word count, and avoiding accidental deletion of meaningful subtitles.
Performs a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the user mentions polish, finishing touches, pre-launch review, something looks off, or wants to go from good to great.
This skill should be used when a user wants to create, draft, or plan a GitHub Epic issue — for example "write an epic", "I want to define a new initiative", "scope out this strategic project", "turn this idea into an epic", "plan work that spans multiple features", or "start from a bounded context". Also use when the user asks to define domain outcomes, capture a large initiative before breaking it into features, or describe work in terms of business goals rather than technical tasks.
Use this skill when working with Actor and component design in Unreal Engine. Triggers on: Actor, component, BeginPlay, Tick, SpawnActor, lifecycle, CreateDefaultSubobject, composition, EndPlay, PostInitializeComponents, UActorComponent, USceneComponent, UINTERFACE, attachment, spawn, interface. See references/actor-lifecycle.md and references/component-types.md for detailed tables.
Create, refine, review, critique, or iterate on low-fidelity grey wireframes under `stardust/wireframes/**/*.html` — structure, hierarchy, section order, spatial relationships, annotations, section metadata (`data-section`/`data-intent`/`data-layout`), and multi-page fragment/reuse mapping (`data-fragment*`). Rendered from briefings. No brand required. Optional stage: users can skip to `/stardust:prototype` for branded layout directly. Use when the user wants to validate page structure before visual design, annotate a wireframe, mark reusable fragments across pages, when the user asks to change, refine, refactor, review, improve, polish, critique, or iterate on structure, section order, or block placement, or whenever the user asks to modify a file under `stardust/wireframes/**/*.html`.
Godot 4 visual effects specialist - Masters the Godot Shading Language (GLSL-like), VisualShader editor, CanvasItem and Spatial shaders, post-processing, and performance optimization for 2D/3D effects
Comprehensive paid media auditor who systematically evaluates Google Ads, Microsoft Ads, and Meta accounts across 200+ checkpoints spanning account structure, tracking, bidding, creative, audiences, and competitive positioning. Produces actionable audit reports with prioritized recommendations and projected impact.
On task completion, pair "what failed first" with "what finally worked" and codify the should-have-known-it insight as an ast-grep rule, skill, or CLAUDE.md rule. Use after trial-and-error solutions to spare future-you (or another agent) the same trap. Trigger phrases: "codify today's lessons," "make it a skill," "drop it into lint."
Create responsive navigation headers with AppBar component. Build top, bottom, or sticky app bars with buttons, menus, icons, and sidebars. Use when building navigation elements, toolbars, action bars, or responsive headers with dynamic content layout. Includes color modes (Light, Dark, Primary, Inherit), size modes (Regular, Prominent, Dense), spacing, separators, and full accessibility support.