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Found 9,316 Skills
This skill should be used when the user asks to "create a lead magnet", "build a freebie", "PDF download", "checklist", "swipe file", "resource guide", or mentions lead magnets, opt-in incentives, or downloadable assets. Creates high-value lead magnets that convert and build trust.
Generate trading signals using technical indicators (RSI, MACD, Bollinger Bands, etc.). Combines multiple indicators into composite signals with confidence scores. Use when analyzing assets for trading opportunities or checking technical indicators. Trigger with phrases like "get trading signals", "check indicators", "analyze for entry", "scan for opportunities", "generate buy/sell signals", or "technical analysis".
Ruby refactoring guidelines from community best practices. This skill should be used when refactoring, reviewing, or restructuring Ruby code to improve design, readability, and maintainability. Triggers on tasks involving code smells, method extraction, conditional simplification, coupling reduction, design patterns, or Ruby idiom adoption.
Perform automated code reviews with best practices, security checks, and refactoring suggestions. Use when reviewing code, checking for vulnerabilities, or analyzing code quality.
Choose and combine Eve storage primitives to give agents persistent memory — short-term workspace, medium-term attachments and threads, long-term org docs and filesystem. Use when designing how agents remember, retrieve, and share knowledge.
Generate ASCII art Logo/Banner for CLI (supports box drawing borders, █ block characters, ANSI 24-bit gradient colors) and provides runnable scripts and integration code. Suitable for requirements such as "creating a terminal Logo like Spec Kit CLI / colored ASCII banner / figlet-style title / CLI startup welcome page".
Consult an advisory council of three AI personas — Cato (skeptic), Ada (optimist), Marcus (pragmatist) — backed by different frontier LLM agents (Gemini, Claude, Codex). Each persona runs as a separate agent process with full repo context and returns independent feedback. Use when the user says "/council", asks for a second opinion, wants feedback on code changes, needs a premortem, wants to pressure-test a decision, or asks "what do you think about this approach?" Claude may also proactively suggest consulting the council before major architectural decisions, risky deploys, or ambiguous trade-offs (but should ask for user approval first).
Test willingness to pay before launching with proven pricing research methodologies. Combine Van Westendorp, Gabor-Granger, and behavioral techniques to find your optimal price point. Use when: **After solution validation** to test willingness to pay; **Before launch** to set initial pricing; **Pricing changes** to test new price points; **New segments** to understand price sensitivity by segment; **Competitive positioning** to price against alternatives
Expert in designing compelling progression systems that create the "one more turn" hook while respecting player time. Deep knowledge of XP mathematics, skill tree topology, reward pacing psychology, and meta-progression loops. Draws from decades of ARPG evolution (Diablo, Path of Exile), roguelike innovation (Hades, Slay the Spire), and mobile design patterns. Use when "level up system, xp curve, skill tree, progression system, unlock system, prestige system, battle pass, new game plus, loot progression, power curve, meta progression, achievement system, " mentioned.
Apply professional typography principles to create readable, hierarchical, and aesthetically refined interfaces. Use when setting type scales, choosing fonts, adjusting spacing, designing text-heavy layouts, or when the user asks about readability, font pairing, line height, measure, or typographic hierarchy.
Layer agentic capabilities onto a full-stack Eve app — agents, teams, multi-model inference, memory, events, chat, and coordination. Use when designing an app where agents are primary actors, not afterthoughts.
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion.