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Found 992 Skills
Apply when implementing fulfillment, invoice, or tracking logic for VTEX marketplace seller connectors. Covers the Order Invoice Notification API, invoice payload structure, tracking updates, partial invoicing for split shipments, and the authorize fulfillment flow. Use for building seller-side order fulfillment that integrates with VTEX marketplace order management including the 2.5s simulation timeout.
Comprehensive guide for implementing Syncfusion WPF Radial Gauge (SfCircularGauge) component for data visualization in Windows Presentation Foundation applications. Use this when working with circular gauges, speedometers, KPI displays, or progress meters. This skill covers gauge configuration with needles and pointers, scale customization, ranges and zones, interactive pointer dragging, animations, and annotations for creating rich dashboard visualizations.
Comprehensive guide for implementing Syncfusion WPF TreeView (SfTreeView) control to display hierarchical data in Windows Presentation Foundation applications. Use this when working with tree structures, folder hierarchies, organizational charts, or parent-child data relationships. Supports drag-and-drop reordering, checkbox selection, load-on-demand for large datasets, and inline editing of tree nodes.
Implements Syncfusion WPF Smart Text Editor (SfSmartTextEditor), an AI-powered multiline input control with intelligent text completion. Use this when implementing smart text editors, AI-powered text input, or predictive text suggestions in WPF applications. The control provides context-aware typing assistance through integration with AI services including Azure OpenAI, OpenAI, Ollama, Claude, Gemini, Groq, and DeepSeek. Features include dual suggestion display modes (inline/popup), custom phrase libraries for offline suggestions, full text customization, and comprehensive command handling for workflow integration.
Guide implementation of the Syncfusion WinUI Badge control (SfBadge) for displaying notification badges and status indicators. Use this skill when working with badge notifications, unread count badges, BadgeContainer, or notification overlays in WinUI applications. Covers shapes, colors, positioning, alignment, animations, and customization patterns.
Trim, cut, and split videos using each::sense AI. Extract specific segments, remove intros/outros, create social media clips, detect scenes automatically, and batch process multiple videos.
Guides the creation of detailed agile feature documentation from an existing epic. Use when the user wants to split an epic into feature files, derive features with scope and acceptance criteria, or plan feature documentation for stakeholders or engineering. Part of the skills-for-java project
Northeast Yujie Buddy Pet. TUI-style virtual pet interaction, responds in Northeastern Chinese dialect. Trigger methods: /yujie, "雨姐", "东北雨姐" Dongbei Yujie virtual buddy pet with TUI display and interactive commands. Trigger: /yujie, "雨姐", "东北雨姐"
Implement Syncfusion WinUI Circular Charts (SfCircularChart) with pie and doughnut visualizations for proportional data display. Use this when working with circular charts, pie charts, or doughnut charts in WinUI applications. This skill covers chart series configuration, data labels, legends, tooltips, segment selection, exploding segments, and visual customization for interactive circular visualizations.
Editorial / magazine / long-form / Medium / Substack / content-heavy UIs. Locked knobs: CRAFT=9, MOTION=4, DENSITY=3. Serif display + humanist body, wide reading column, drop caps, OpenType. Trigger on: editorial, magazine, long-form, blog, Medium-like, Substack-like.
Use this skill when making a Phaser 4 game responsive or handling display scaling. Covers ScaleManager, scale modes (FIT, RESIZE, EXPAND, ENVELOP), auto-center, fullscreen, and browser resize handling. Triggers on: ScaleManager, responsive, resize, fullscreen, FIT, scale mode.
Use this skill when displaying text in Phaser 4. Covers Text game objects, BitmapText, web fonts, text styling, word wrap, alignment, padding, and dynamic text content. Triggers on: Text, BitmapText, this.add.text, font, word wrap, text style.