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Found 154 Skills
The architect in the dev group. Works interactively with the user to design GraphiCode flows, states, and algorithms — the connection layer (SSOT) and module blueprints.
Semantic topic cluster planning and automated execution engine for claude-blog. Performs SERP-based keyword research, groups keywords by search intent and SERP overlap, builds a hub-and-spoke cluster architecture, generates an interactive SVG cluster map, and executes the full cluster by orchestrating blog-write calls with shared cluster context and automatic internal-link injection. Fills the strategy-to-execution gap: blog-strategy plans the blueprint, blog-cluster builds the house. Use when user says "blog cluster", "topic cluster", "content cluster", "cluster plan", "cluster execute", "pillar content", "hub and spoke", "content ecosystem", "cluster map".
Use when asked to run deep research or AI-Q research through a reachable NVIDIA AI-Q Blueprint backend.
Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene management (clean minigame loading/unloading), persistent scoring (track wins across rounds), and split-screen rendering (SubViewport per player). Use for Mario Party-style games or WarioWare collections. Trigger keywords: party_game, minigame_collection, local_multiplayer, asymmetric_gameplay, split_screen, dynamic_input_mapping.
Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools. Use when building open-world creation games with voxels, element systems, player-created structures, or procedural worlds. Keywords voxel, sandbox, cellular automata, MultiMesh, chunk management, emergent behavior, creative mode.
Expert blueprint for tower defense games (Bloons TD, Kingdom Rush, Fieldrunners) covering wave management, tower targeting logic, path algorithms, economy balance, and mazing mechanics. Use when building TD, lane defense, or tower placement strategy games. Keywords tower defense, wave spawner, pathfinding, targeting priority, mazing, NavigationServer baking.
Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. Use when targeting mobile releases or implementing touch input. Keywords mobile, Android, iOS, touch, InputEventScreenTouch, virtual joystick, safe area, battery, app store, orientation.
Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile.
Expert blueprint for FPS/TPS shooter games (Call of Duty, Counter-Strike, Apex Legends, Fortnite) covering weapon systems, recoil patterns, hitscan vs projectile, aim assist, multiplayer prediction, and gunplay feel. Use when building competitive shooters, battle royales, or tactical FPS games requiring responsive combat. Keywords hitscan, recoil pattern, aim assist, client prediction, weapon archetype, projectile physics, hit registration.
Plans new DataHub connectors by classifying the source system, researching it using a dedicated agent or inline research, and generating a _PLANNING.md blueprint with entity mapping and architecture decisions. Use when building a new connector, researching a source system for DataHub, or designing connector architecture. Triggers on: "plan a connector", "new connector for X", "research X for DataHub", "design connector for X", "create planning doc", or any request to plan/research/design a DataHub ingestion source.
Use this skill whenever creating PPTX slides, presentations, or decks with any of these 30 modern design styles: Glassmorphism, Neo-Brutalism, Bento Grid, Dark Academia, Gradient Mesh, Claymorphism, Swiss International, Aurora Neon Glow, Retro Y2K, Nordic Minimalism, Typographic Bold, Duotone Color Split, Monochrome Minimal, Cyberpunk Outline, Editorial Magazine, Pastel Soft UI, Dark Neon Miami, Hand-crafted Organic, Isometric 3D Flat, Vaporwave, Art Deco Luxe, Brutalist Newspaper, Stained Glass Mosaic, Liquid Blob Morphing, Memphis Pop Pattern, Dark Forest Nature, Architectural Blueprint, Maximalist Collage, SciFi Holographic Data, Risograph Print. Also activate for requests using words like "sleek", "modern", "trendy", "designed", "stylish", or "visually striking" presentations.
Build customer journey maps and service blueprints that visualize the end-to-end user experience including touchpoints, emotions, friction, and underlying systems. Use this skill whenever the user wants to map a customer journey, build a service blueprint, identify friction across an experience, align teams on the user experience, or visualize touchpoints and pain points. Triggers on customer journey, journey map, service blueprint, user journey, experience map, touchpoint analysis, friction map, journey audit, end-to-end experience, customer experience map. Also triggers when the team has departmental views of users but no shared map of what the experience actually feels like.