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Found 190 Skills
Use when storing credentials securely, encrypting data, implementing passkeys, code signing, or managing certificates and provisioning profiles.
Use when making design decisions, implementing HIG patterns, Liquid Glass, SF Symbols, typography, or structuring app entry points and authentication flows.
Use when ANY iOS build fails, test crashes, Xcode misbehaves, or environment issue occurs before debugging code. Covers build failures, compilation errors, dependency conflicts, simulator problems, environment-first diagnostics.
Use when writing ANY async code, actors, threads, or seeing ANY concurrency error. Covers Swift 6 concurrency, @MainActor, Sendable, data races, async/await patterns.
Use when implementing ANY Apple Intelligence or on-device AI feature. Covers Foundation Models, @Generable, LanguageModelSession, structured output, Tool protocol, iOS 26 AI integration.
Use when working with ANY GPU rendering, Metal, OpenGL migration, shaders, 3D content, RealityKit, AR, or display performance. Covers Metal migration, shader conversion, RealityKit ECS, RealityView, variable refresh rate, ProMotion.
Use when bridging UIKit and SwiftUI, debugging Auto Layout constraints, working with Combine, TextKit, or UIKit animations.
Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit. Covers scene graphs, ECS, physics, actions, game loops, rendering, SwiftUI integration.
Use when implementing Liquid Glass effects, reviewing UI for Liquid Glass adoption, debugging visual artifacts, optimizing performance, or requesting expert review of Liquid Glass implementation - provides comprehensive design principles, API patterns, and troubleshooting guidance from WWDC 2025. Includes design review pressure handling and professional push-back frameworks
Use when implementing iOS 26 SwiftUI features - covers Liquid Glass design system, performance improvements, @Animatable macro, 3D spatial layout, scene bridging, WebView/WebPage, AttributedString rich text editing, drag and drop enhancements, and visionOS integration for iOS 26+
Use when debugging SwiftUI view updates, preview crashes, or layout issues - diagnostic decision trees to identify root causes quickly and avoid misdiagnosis under pressure
Use when implementing SwiftUI animations, understanding VectorArithmetic, using @Animatable macro, zoom transitions, UIKit/AppKit animation bridging, choosing between spring and timing curve animations, or debugging animation behavior - comprehensive animation reference from iOS 13 through iOS 26