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Found 4 Skills
The mandatory final handoff after a gm walk reaches phase=COMPLETE with prd_pending_count=0. Never end a gm session with prose alone -- dispatch this skill instead. It searches for genuinely remaining work and reloads gm if any exists; if gm already ran a full walk without resolving everything, it loads wfgy-method instead to apply bounded-retry-then-surface discipline before any further gm re-entry. Use immediately after any gm chain reaches its terminal state, never as a substitute for gm itself.
WFGY 5.0 Polaris Protocol -- the active flagship route from onestardao/WFGY. A two-layer reasoning system that compiles goals before execution and shoots complex problems into inspectable routes, with drift control throughout. This skill is the tree root: load it first, then dispatch its child skills as explicit transitions -- polaris-goal-compiler (compile), fifth-dimension-engine (shoot), wfgy-method (drift control). Use for any complex, multi-step, high-stakes, or long-horizon task where premature completion or goal drift is a risk.
WFGY 5.0's core problem-solving tool. Lifts targets into higher problem-coordinates and returns structured routes (proof paths, strategy kernels, research structures, repair paths, positioning routes). Theorem work to everyday decisions. Use after Goal Compiler to execute the compiled problem specification.
Applies WFGY (Wan Fa Gui Yi), a portable reasoning discipline for reducing drift and incoherence across multi-step agent work, adapted from onestardao/WFGY's core mechanism. Compares each step against the stated goal, considers more than one approach before committing to ambiguous or high-stakes decisions, and checkpoints before risky steps so it can revert and bounded-retry instead of compounding a mistake. Records durable lessons in this project so future sessions inherit them. Use when starting any non-trivial multi-step task, when a task risks losing track of its original goal over many steps, when facing a decision with real alternatives worth comparing, or when the agent notices it has contradicted itself or gone in circles and needs a disciplined way to recover. Distinct from `gm-continue`: that skill is the post-`gm`-COMPLETE remaining-work check; this skill is the general drift-recovery discipline `gm-continue` invokes when a `gm` walk repeats the same gap -- not a substitute for its check.