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Found 20 Skills
React Three Fiber post-processing - @react-three/postprocessing, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.
Use when building 3D scenes with TresJS (Vue Three.js) - provides TresCanvas, composables (useTres, useLoop), Cientos helpers (OrbitControls, useGLTF, Environment), and post-processing effects
Visual shader effects—glow/bloom, chromatic aberration, distortion, vignette, film grain, scanlines, glitch, dissolve, outline, and fresnel. Use when adding visual polish, post-processing effects, or stylized rendering to shaders.
Expert blueprint for shader programming (visual effects, post-processing, material customization) using Godot's GLSL-like shader language. Covers canvas_item (2D), spatial (3D), uniforms, built-in variables, and performance. Use when implementing custom effects OR stylized rendering. Keywords shader, GLSL, fragment, vertex, canvas_item, spatial, uniform, UV, COLOR, ALBEDO, post-processing.
Use when performing classic image manipulation - resize, crop, composite, format conversion, watermarks, adjustments. Pillow-based utilities for deterministic pixel-level operations. Use alongside AI image generation (like Bria) for post-processing, or standalone for any image processing task.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.
Text-to-Speech Tool - Supports script parsing, emotion tagging, and post-processing, based on Edge TTS
Specialized utility for advanced manipulation, analysis, and creation of spreadsheet files, including (but not limited to) XLSX, XLSM, CSV formats. Core functionalities include formula deployment, complex formatting (including automatic currency formatting for financial tasks), data visualization, and mandatory post-processing recalculation.
Reporting pipelines for CSV/JSON/Markdown exports with timestamped outputs, summaries, and post-processing.
Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.