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Router for Three.js post-processing effects domain. Use when implementing visual effects like bloom, glow, chromatic aberration, vignette, depth of field, color grading, or any screen-space effects. Routes to 3 specialized skills for bloom, effects, and composer setup.
npx skill4agent add bbeierle12/skill-mcp-claude postfx-router| Need | Skill | Signals |
|---|---|---|
| Pipeline setup, effect ordering | | EffectComposer, setup, pipeline, render target, custom pass, multi-pass |
| Glow, luminance effects | | bloom, glow, neon, emissive, luminance, UnrealBloom, selective bloom |
| Cinematic polish, color | | vignette, chromatic, DOF, grain, color grade, LUT, aberration |
postfx-composerpostfx-composer → Pipeline architecture, effect ordering
postfx-bloom → Basic glow effectspostfx-composer → Pipeline setup, tone mapping
postfx-bloom → Subtle glow on lights
postfx-effects → Vignette, grain, color gradingpostfx-bloom → High-intensity selective bloom
postfx-effects → Chromatic aberration, vignettepostfx-composer → Custom Effect class, shader writing
postfx-effects → Reference existing effects| Effect Type | Complexity | Primary Skill | Supporting Skill |
|---|---|---|---|
| Glow/bloom only | Simple | bloom | composer |
| Cinematic look | Medium | effects | composer + bloom |
| Custom effect | Complex | composer | - |
| Selective bloom | Medium | bloom | composer |
| Color grading | Simple | effects | composer |
| Full production | Complex | All three | - |
r3f-fundamentals → Scene setup
postfx-composer → Effect pipeline
postfx-bloom → Object glowshaders-glsl → Custom effect shader code
postfx-composer → Wrap in Effect classparticles-systems → Particle emitters
postfx-bloom → Particle glow
postfx-effects → Atmosphereaudio-analysis → Frequency data
postfx-bloom → Audio-reactive bloom
postfx-effects → Audio-reactive aberration| Effect | Skill |
|---|---|
| Bloom | |
| Selective Bloom | |
| Vignette | |
| Chromatic Aberration | |
| Depth of Field | |
| Film Grain/Noise | |
| Color Grading | |
| LUT | |
| Tone Mapping | |
| Custom Effects | |
| Render Targets | |
postfx-composer → HDR pipeline, tone mapping, adaptive quality
postfx-bloom → Cosmic glow on digits, particles, UI
postfx-effects → Vignette (void edge), subtle chromatic, grainpostfx-composerpostfx-bloompostfx-composer