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Found 45 Skills
Build 3D applications with React Three Fiber (R3F), the React renderer for Three.js. Use this skill when building 3D scenes with React, using declarative JSX for 3D objects, integrating Three.js with React state/lifecycle, or using Drei helpers. Covers Canvas setup, hooks, Drei utilities, performance patterns, and state management for 3D React apps.
React Three Fiber 3D renderer for json-render. Use when working with @json-render/react-three-fiber, building 3D scenes from JSON specs, rendering meshes/lights/models/environments, or integrating Three.js with json-render catalogs.
Build declarative 3D scenes with React Three Fiber (R3F) - a React renderer for Three.js. Use when building interactive 3D experiences in React applications with component-based architecture, state management, and reusable abstractions. Ideal for product configurators, portfolios, games, data visualization, and immersive web experiences.
Building three.js scenes from React with React Three Fiber and drei: renderer setup, the scene graph as JSX, frame-loop, state and loading hooks, pointer events, and adaptive performance, on WebGL or with WebGPU and TSL. Use when writing React components that render three.js.
Audit and fix Three.js and React Three Fiber apps for frame-loop performance, GPU memory leaks, scene-graph correctness, and visual defects like z-fighting, shadow acne, wrong color space, and broken resize handling. Uses React Doctor as the scanning engine plus a visual rubric checked against rendered output. Use when the user asks to improve, audit, scan, or clean up a Three.js, R3F, react-three-fiber, drei, or WebGL app, or types `/improve-threejs`.
Blender to web export workflows for 3D models and animations. Use this skill when exporting Blender models to glTF for web, optimizing 3D assets for Three.js or Babylon.js, batch processing models with Python scripts, automating Blender workflows, or creating web-ready 3D pipelines. Triggers on tasks involving Blender glTF export, bpy scripting, 3D asset optimization, model compression, texture baking, or Blender automation. Exports models for threejs-webgl, react-three-fiber, and babylonjs-engine skills.
Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. Use this skill when creating PBR materials, exporting textures for web/game engines, optimizing 3D assets for real-time rendering, or automating texture workflows. Triggers on tasks involving Substance 3D Painter, PBR texturing, material creation, texture export for Three.js, Babylon.js, Unity, Unreal, glTF optimization, or Python API automation. Creates optimized textures for threejs-webgl, react-three-fiber, and babylonjs-engine materials.
Build, explain, and modify @react-three/start apps that use file-based React Three Fiber scene and DOM composition. Use when working in a react-three-start project, when the user mentions @react-three/start, react-three-start, R3F app structure, .scene.tsx/.dom.tsx files, Scene/Dom slots, wrappers, start.config.ts, or the react-three-start/r3s CLI.
React Three Fiber (R3F) and Poimandres ecosystem best practices. Use when writing, reviewing, or optimizing R3F code. Triggers on tasks involving @react-three/fiber, @react-three/drei, zustand, @react-three/postprocessing, @react-three/rapier, or leva.
Master router for immersive visual experiences combining React Three Fiber, shaders, particles, post-processing, GSAP animation, and audio. Use when building 3D web experiences, visualizers, creative coding projects, interactive installations, or any project requiring multiple visual technologies. Dispatches to 6 specialized domain routers covering 29 total skills.
Builds 3D web experiences with Three.js, WebGPU rendering, TSL shaders, and React Three Fiber. Covers scene setup, asset optimization, performance tuning, and React 19 integration. Use when creating 3D scenes, setting up WebGPU rendering, writing TSL shaders, optimizing draw calls, or integrating Three.js with React and Next.js.
Binding audio analysis data to visual parameters including smoothing, beat detection responses, and frequency-to-visual mappings. Use when creating audio visualizers, music-reactive animations, or any visual effect driven by audio input.