postfx-router
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ChinesePost-Processing Router
后期处理路由工具
Routes to 3 specialized skills based on post-processing requirements.
根据后期处理需求路由至3个专属技能模块。
Routing Protocol
路由规则
- Classify — Identify effect type from user request
- Match — Apply signal matching rules below
- Combine — Most production scenes need 2-3 skills together
- Load — Read matched SKILL.md files before implementation
- 分类 — 从用户需求中识别特效类型
- 匹配 — 应用以下信号匹配规则
- 组合 — 大多数生产场景需要同时使用2-3个技能模块
- 加载 — 在实现前读取匹配的SKILL.md文件
Quick Route
快速路由
Tier 1: Core (Start Here)
第一层:核心模块(从此开始)
| Need | Skill | Signals |
|---|---|---|
| Pipeline setup, effect ordering | | EffectComposer, setup, pipeline, render target, custom pass, multi-pass |
| Glow, luminance effects | | bloom, glow, neon, emissive, luminance, UnrealBloom, selective bloom |
| Cinematic polish, color | | vignette, chromatic, DOF, grain, color grade, LUT, aberration |
| 需求 | 技能模块 | 关键词信号 |
|---|---|---|
| 管线配置、特效排序 | | EffectComposer、setup、pipeline、render target、custom pass、multi-pass |
| 发光、亮度特效 | | bloom、glow、neon、emissive、luminance、UnrealBloom、selective bloom |
| 电影级润色、色彩调整 | | vignette、chromatic、DOF、grain、color grade、LUT、aberration |
Signal Matching
信号匹配
Primary Signals
核心信号
postfx-composer (always start here for new projects):
- "set up post-processing"
- "configure effect pipeline"
- "create custom effect/pass"
- "render targets", "effect ordering"
postfx-bloom:
- "bloom", "glow", "luminance", "neon", "emissive"
- "selective bloom", "object glow", "UnrealBloomPass"
postfx-effects:
- "chromatic aberration", "vignette", "depth of field", "DOF"
- "film grain", "noise", "color grading", "LUT", "tone mapping"
- "scanlines", "CRT", "god rays"
postfx-composer(新项目始终从此开始):
- "搭建后期处理"
- "配置特效管线"
- "创建自定义特效/通道"
- "render targets"、"特效排序"
postfx-bloom:
- "bloom"、"glow"、"luminance"、"neon"、"emissive"
- "selective bloom"、"物体发光"、"UnrealBloomPass"
postfx-effects:
- "chromatic aberration"、"vignette"、"depth of field"、"DOF"
- "film grain"、"noise"、"color grading"、"LUT"、"tone mapping"
- "scanlines"、"CRT"、"god rays"
Confidence Scoring
置信度评分
- High (3+ signals) — Route directly to matched skill
- Medium (1-2 signals) — Route with composer as foundation
- Low (0 signals) — Start with for setup
postfx-composer
- 高(3个及以上信号) — 直接路由至匹配的技能模块
- 中(1-2个信号) — 以composer为基础进行路由
- 低(0个信号) — 从开始配置
postfx-composer
Common Combinations
常见组合
Basic Post-Processing Setup (2 skills)
基础后期处理配置(2个技能)
postfx-composer → Pipeline architecture, effect ordering
postfx-bloom → Basic glow effectspostfx-composer → 管线架构、特效排序
postfx-bloom → 基础发光特效Cinematic Scene (3 skills)
电影级场景(3个技能)
postfx-composer → Pipeline setup, tone mapping
postfx-bloom → Subtle glow on lights
postfx-effects → Vignette, grain, color gradingpostfx-composer → 管线配置、色调映射
postfx-bloom → 灯光的柔和发光
postfx-effects → 暗角、颗粒感、色彩分级Neon/Cyberpunk Aesthetic (2 skills)
霓虹/赛博朋克风格(2个技能)
postfx-bloom → High-intensity selective bloom
postfx-effects → Chromatic aberration, vignettepostfx-bloom → 高强度选择性bloom
postfx-effects → 色差、暗角Custom Effect Development (1-2 skills)
自定义特效开发(1-2个技能)
postfx-composer → Custom Effect class, shader writing
postfx-effects → Reference existing effectspostfx-composer → 自定义Effect类、着色器编写
postfx-effects → 参考现有特效Decision Table
决策表
| Effect Type | Complexity | Primary Skill | Supporting Skill |
|---|---|---|---|
| Glow/bloom only | Simple | bloom | composer |
| Cinematic look | Medium | effects | composer + bloom |
| Custom effect | Complex | composer | - |
| Selective bloom | Medium | bloom | composer |
| Color grading | Simple | effects | composer |
| Full production | Complex | All three | - |
| 特效类型 | 复杂度 | 核心技能 | 辅助技能 |
|---|---|---|---|
| 仅发光/bloom | 简单 | bloom | composer |
| 电影级视觉 | 中等 | effects | composer + bloom |
| 自定义特效 | 复杂 | composer | - |
| 选择性bloom | 中等 | bloom | composer |
| 色彩分级 | 简单 | effects | composer |
| 完整生产环境 | 复杂 | 全部三个 | - |
Effect Categories
特效分类
Lighting Effects → postfx-bloom
灯光特效 → postfx-bloom
- Bloom/glow, selective bloom, emissive enhancement, HDR luminance
- Bloom/发光、选择性bloom、自发光增强、HDR亮度
Camera Effects → postfx-effects
相机特效 → postfx-effects
- Chromatic aberration, vignette, depth of field, lens distortion
- 色差、暗角、景深、镜头畸变
Color Effects → postfx-effects
色彩特效 → postfx-effects
- Tone mapping, color grading, LUT, hue/saturation
- 色调映射、色彩分级、LUT、色相/饱和度
Texture Effects → postfx-effects
纹理特效 → postfx-effects
- Film grain, noise, scanlines, CRT
- 胶片颗粒、噪点、扫描线、CRT效果
Architecture → postfx-composer
架构模块 → postfx-composer
- EffectComposer setup, effect ordering, custom effects, render targets
- EffectComposer配置、特效排序、自定义特效、render targets
Integration with Other Domains
与其他领域的集成
With R3F (r3f-*)
与R3F(r3f-*)集成
r3f-fundamentals → Scene setup
postfx-composer → Effect pipeline
postfx-bloom → Object glowr3f-fundamentals → 场景搭建
postfx-composer → 特效管线
postfx-bloom → 物体发光With Shaders (shaders-*)
与着色器(shaders-*)集成
shaders-glsl → Custom effect shader code
postfx-composer → Wrap in Effect classshaders-glsl → 自定义特效着色器代码
postfx-composer → 封装为Effect类With Particles (particles-*)
与粒子系统(particles-*)集成
particles-systems → Particle emitters
postfx-bloom → Particle glow
postfx-effects → Atmosphereparticles-systems → 粒子发射器
postfx-bloom → 粒子发光
postfx-effects → 氛围效果With Audio (audio-*)
与音频(audio-*)集成
audio-analysis → Frequency data
postfx-bloom → Audio-reactive bloom
postfx-effects → Audio-reactive aberrationaudio-analysis → 频率数据
postfx-bloom → 音频响应式bloom
postfx-effects → 音频响应式色差Quick Reference
快速参考
| Effect | Skill |
|---|---|
| Bloom | |
| Selective Bloom | |
| Vignette | |
| Chromatic Aberration | |
| Depth of Field | |
| Film Grain/Noise | |
| Color Grading | |
| LUT | |
| Tone Mapping | |
| Custom Effects | |
| Render Targets | |
| 特效 | 技能模块 |
|---|---|
| Bloom | |
| 选择性Bloom | |
| 暗角 | |
| 色差 | |
| 景深 | |
| 胶片颗粒/噪点 | |
| 色彩分级 | |
| LUT | |
| 色调映射 | |
| 自定义特效 | |
| Render Targets | |
Temporal Collapse Stack
时序折叠栈
postfx-composer → HDR pipeline, tone mapping, adaptive quality
postfx-bloom → Cosmic glow on digits, particles, UI
postfx-effects → Vignette (void edge), subtle chromatic, grainpostfx-composer → HDR管线、色调映射、自适应画质
postfx-bloom → 数字元素、粒子、UI的宇宙风格发光
postfx-effects → 暗角(边缘虚化)、轻微色差、颗粒感Fallback Behavior
降级处理逻辑
- No framework context → Assume @react-three/postprocessing
- Unclear effect type → Start with +
postfx-composerpostfx-bloom - Performance concerns → Prioritize optimization patterns
postfx-composer
- 无框架上下文 → 默认为@react-three/postprocessing
- 特效类型不明确 → 从+
postfx-composer开始postfx-bloom - 性能顾虑 → 优先采用的优化方案
postfx-composer