uloop-compile

Original🇺🇸 English
Translated

Compile Unity project. Use when: verifying code compiles after edits, checking for compile errors, or when user asks to compile. Returns error/warning counts.

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NPX Install

npx skill4agent add hatayama/uloopmcp uloop-compile

Tags

Translated version includes tags in frontmatter

uloop compile

Execute Unity project compilation.

Usage

bash
uloop compile [--force-recompile] [--wait-for-domain-reload]

Parameters

ParameterTypeDescription
--force-recompile
booleanForce full recompilation (triggers Domain Reload)
--wait-for-domain-reload
booleanWait until Domain Reload completes before returning

Global Options

OptionDescription
--project-path <path>
Target a specific Unity project (mutually exclusive with
--port
). Path resolution follows the same rules as
cd
— absolute paths are used as-is, relative paths are resolved from cwd.
-p, --port <port>
Specify Unity TCP port directly (mutually exclusive with
--project-path
).

Examples

bash
# Check compilation
uloop compile

# Force full recompilation
uloop compile --force-recompile

# Force recompilation and wait for Domain Reload completion
uloop compile --force-recompile true --wait-for-domain-reload true

# Wait for Domain Reload completion even without force recompilation
uloop compile --force-recompile false --wait-for-domain-reload true

Output

Returns JSON:
  • Success
    : boolean
  • ErrorCount
    : number
  • WarningCount
    : number

Troubleshooting

If CLI hangs or shows "Unity is busy" errors after compilation, stale lock files may be preventing connection. Run the following to clean them up:
bash
uloop fix
This removes any leftover lock files (
compiling.lock
,
domainreload.lock
,
serverstarting.lock
) from the Unity project's Temp directory.