game-asset-planner

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Original

English
🇨🇳

Translation

Chinese

game-asset-planner

game-asset-planner

Inputs

输入内容

A request, ProjectContext, profile, Art DNA, registry candidates, and performance budget.
请求信息、ProjectContext、配置文件、Art DNA、候选注册表以及性能预算。

Decision procedure

决策流程

Build the smallest useful asset manifest. Separate production assets from greybox placeholders, define view, dimensions, alpha, pivot or scale, state, variants, source, license, approval gate, and validation checks. Prefer reuse before new work.
构建最小可用的资产清单。区分制作资产与灰盒占位符,定义视图、尺寸、alpha、轴心点或缩放比例、状态、变体、来源、许可证、审批节点和验证检查。优先复用现有资产,而非创建新资产。

Outputs

输出内容

Return a bounded plan, ordered steps, acceptance criteria, estimated budget, provider needs, and the next human or agent checkpoint.
返回限定范围的计划、有序步骤、验收标准、预估预算、供应商需求,以及下一个人工或Agent检查节点。

Limits and integration

限制与集成

Do not create final art, choose a provider without routing, or expand an asset brief into unrelated game features. Feed generation requests to the provider router and results to validators.
不得创建最终美术资源、未经流程选择供应商,或将资产简报扩展至无关的游戏功能。将生成请求发送至供应商路由模块,结果提交至验证模块。

Public reference

公开参考链接