Cartoon Ad
Purpose
Create or audit animated ads that make the advertising argument visible. Use a coherent visual system to connect specific pressure, offer interaction, mechanism, proof, and a changed human state.
Treat
as a storytelling system, not a named studio look or a requirement to be cute, childish, comedic, or metaphorical.
Choose The Mode
Create Mode
Use when the user supplies a product, software, service, community, content offer, brand brief, or rough concept and wants an animated ad direction or shot script.
Produce a
, shot script, production locks and checks, one
approval checkpoint, and direct production handoff after approval.
Review Mode
Use when the user supplies an existing animated ad and asks whether it fits this grammar or how it should improve.
Use
first to obtain observable shot and audio evidence. Then return:
- factual structure and offer first-appearance time
- a
Strong / Partial / Weak / Missing
grammar audit with timecodes
- narrative-engine and visual-argument classification
- causal-closure gaps
- likely
complete_ad / excerpt / incomplete
status
- confirmed patterns, meaningful deviations, and precise skill or creative amendments
Do not enter production or rewrite the ad unless the user asks.
Create Workflow
1. Ground The Brief
Read the smallest useful source context first:
- offer facts, audience, brand voice, claim boundaries, and available proof
- provided product, persona, UI, audio, brand, or reference assets
- prior ad analysis when explicitly relevant
- duration, aspect ratio, model, resolution, and output preferences when supplied
Lock:
- :
physical_product | software | service | community | content
Do not invent medical, physiological, comparative, ingredient, price, review-count, performance-duration, or guarantee claims.
2. Design The Cartoon Grammar
Read
references/narrative-grammar.md
and
references/metaphor-and-proof.md
.
Choose one primary narrative engine and one visual-argument mode. Produce a
with exactly these fields:
State
immediately after the plan. Do not force a metaphor, fixed shot order, character type, material style, joke, product category, or ending formula.
3. Write The Shot Script
Read
references/shot-script-rubric.md
and
references/continuity-rules.md
.
Return a shot table with exactly these columns:
time | visual | framing/composition | camera motion | action | offer/prop relationship | lighting/color | sound | speech/text | purpose
After the table, provide:
Keep each shot concrete enough for still generation, video prompting, or animation production. Give each shot one dominant action and one causal idea.
4. Ask For Approval
Ask one concise approval question in the user's language. English default:
Does this cartoon-ad direction feel right? If yes, I will hand it directly to production.
Stop before production until the user approves.
5. Handoff On Approval
Read
references/workflow-handoff.md
and immediately route the locked script.
Default to
first when recurring characters, locations, offers, UI, or visual systems need continuity assets. Feed approved still assets into
.
Go directly to
when persona, offer, scene, UI, and effect references are already stable and validated.
Do not output a separate production brief and do not ask a second generation confirmation.
Quality Bar
- Open on specific pressure and use one coherent .
- Show plausible offer interaction, mechanism trace, and causal result behavior.
- Treat aspirational peers as illustration, not proof; use approved proof layers.
- End on an embodied human state and keep one main idea per shot.
- Add exact packaging, legal, numeric, UI, and subtitle text in post.
Non-Imitation Boundary
- Do not copy reference characters, creator identity, brand marks, exact scenes, package designs, signature jokes, or recognizable story devices.
- Do not prompt for a named animation studio or living creator's style.
- Translate references into generic production attributes: material, proportions, expression range, lighting, camera behavior, edit rhythm, visual argument, and proof logic.