cartoon-ad

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🇺🇸

Original

English
🇨🇳

Translation

Chinese

Cartoon Ad

Cartoon Ad

Purpose

目标

Create or audit animated ads that make the advertising argument visible. Use a coherent visual system to connect specific pressure, offer interaction, mechanism, proof, and a changed human state.
Treat
cartoon
as a storytelling system, not a named studio look or a requirement to be cute, childish, comedic, or metaphorical.
创建或审核能够将广告逻辑可视化的动画广告。运用连贯的视觉系统,将特定用户痛点、产品交互、运作机制、验证依据与用户状态变化关联起来。
cartoon
视为一种叙事体系,而非特定工作室风格,也无需刻意走可爱、幼稚、喜剧或隐喻路线。

Choose The Mode

选择模式

Create Mode

创建模式

Use when the user supplies a product, software, service, community, content offer, brand brief, or rough concept and wants an animated ad direction or shot script.
Produce a
Cartoon Grammar Plan
, shot script, production locks and checks, one approval checkpoint, and direct production handoff after approval.
当用户提供产品、软件、服务、社区、内容产品、品牌brief或初步概念,需要动画广告方向或分镜脚本时使用此模式。
输出
Cartoon Grammar Plan
、分镜脚本、制作锁定与检查项、一个审批节点,并在获批后直接移交制作环节。

Review Mode

审核模式

Use when the user supplies an existing animated ad and asks whether it fits this grammar or how it should improve.
Use
$video-analysis
first to obtain observable shot and audio evidence. Then return:
  • factual structure and offer first-appearance time
  • a
    Strong / Partial / Weak / Missing
    grammar audit with timecodes
  • narrative-engine and visual-argument classification
  • causal-closure gaps
  • likely
    complete_ad / excerpt / incomplete
    status
  • confirmed patterns, meaningful deviations, and precise skill or creative amendments
Do not enter production or rewrite the ad unless the user asks.
当用户提供现有动画广告,询问其是否符合此规范或如何优化时使用此模式。
首先调用
$video-analysis
获取可观测的镜头与音频证据,然后返回:
  • 事实结构与产品首次出现的时间点
  • 带有时间码的「达标/部分达标/未达标/缺失」规范审核结果
  • 叙事引擎与视觉论证分类
  • 因果逻辑缺口
  • 广告的「完整/片段/未完成」状态判断
  • 已确认的模式、有意义的偏差,以及精准的技能或创意修正建议
除非用户要求,否则不进入制作环节或重写广告。

Create Workflow

创建工作流程

1. Ground The Brief

1. 明确brief核心信息

Read the smallest useful source context first:
  • offer facts, audience, brand voice, claim boundaries, and available proof
  • provided product, persona, UI, audio, brand, or reference assets
  • prior ad analysis when explicitly relevant
  • duration, aspect ratio, model, resolution, and output preferences when supplied
Lock:
  • offer_type
    :
    physical_product | software | service | community | content
  • offer_capability
  • specific_pressure
  • desired_visible_state
  • audience
  • offer_interaction
  • proof_available
  • claim_boundaries
  • visual_medium
  • duration_and_format
Do not invent medical, physiological, comparative, ingredient, price, review-count, performance-duration, or guarantee claims.
优先读取最关键的源上下文:
  • 产品信息、受众、品牌调性、声明边界、可用验证依据
  • 提供的产品、用户画像、UI、音频、品牌或参考素材
  • 明确相关的过往广告分析
  • 若有提供,需关注时长、宽高比、模型、分辨率及输出偏好
锁定以下信息:
  • offer_type
    :
    physical_product | software | service | community | content
  • offer_capability
  • specific_pressure
  • desired_visible_state
  • audience
  • offer_interaction
  • proof_available
  • claim_boundaries
  • visual_medium
  • duration_and_format
不得编造医疗、生理、对比、成分、价格、评论数量、性能时长或质保相关声明。

2. Design The Cartoon Grammar

2. 设计卡通广告规范

Read
references/narrative-grammar.md
and
references/metaphor-and-proof.md
.
Choose one primary narrative engine and one visual-argument mode. Produce a
Cartoon Grammar Plan
with exactly these fields:
  • core_human_state
  • specific_pressure
  • narrative_engine
  • offer_type
  • pressure_carrier
  • visual_argument_mode
  • visual_argument_system
  • character_system
  • camera_and_edit_grammar
  • offer_entry
  • offer_interaction
  • mechanism_trace
  • proof_plan
  • continuity_locks
  • final_state_and_close
State
Claim Boundaries
immediately after the plan. Do not force a metaphor, fixed shot order, character type, material style, joke, product category, or ending formula.
阅读
references/narrative-grammar.md
references/metaphor-and-proof.md
选择一个核心叙事引擎和一种视觉论证模式,输出包含以下字段的
Cartoon Grammar Plan
  • core_human_state
  • specific_pressure
  • narrative_engine
  • offer_type
  • pressure_carrier
  • visual_argument_mode
  • visual_argument_system
  • character_system
  • camera_and_edit_grammar
  • offer_entry
  • offer_interaction
  • mechanism_trace
  • proof_plan
  • continuity_locks
  • final_state_and_close
在方案后立即注明「声明边界」。不得强制使用隐喻、固定镜头顺序、特定角色类型、材质风格、笑话、产品品类或结尾公式。

3. Write The Shot Script

3. 编写分镜脚本

Read
references/shot-script-rubric.md
and
references/continuity-rules.md
.
Return a shot table with exactly these columns:
time | visual | framing/composition | camera motion | action | offer/prop relationship | lighting/color | sound | speech/text | purpose
After the table, provide:
  • Continuity Locks
  • Proof Status
  • Claim Boundaries
  • Causal Closure Gate
Keep each shot concrete enough for still generation, video prompting, or animation production. Give each shot one dominant action and one causal idea.
阅读
references/shot-script-rubric.md
references/continuity-rules.md
返回包含以下列的分镜表:
时间 | 视觉内容 | 取景/构图 | 镜头运动 | 动作 | 产品/道具关联 | 灯光/色彩 | 音效 | 台词/文字 | 目标
表格后需提供:
  • Continuity Locks
  • Proof Status
  • Claim Boundaries
  • Causal Closure Gate
每个镜头的内容需足够具体,以支持静态图生成、视频提示或动画制作。每个镜头仅保留一个核心动作和一个因果逻辑点。

4. Ask For Approval

4. 请求审批

Ask one concise approval question in the user's language. English default:
Does this cartoon-ad direction feel right? If yes, I will hand it directly to production.
Stop before production until the user approves.
用用户使用的语言提出一个简洁的审批问题,英文默认表述:
Does this cartoon-ad direction feel right? If yes, I will hand it directly to production.
在用户批准前,停止推进制作环节。

5. Handoff On Approval

5. 获批后移交

Read
references/workflow-handoff.md
and immediately route the locked script.
Default to
$image-batch-runner
first when recurring characters, locations, offers, UI, or visual systems need continuity assets. Feed approved still assets into
$video-batch-runner
.
Go directly to
$video-batch-runner
when persona, offer, scene, UI, and effect references are already stable and validated.
Do not output a separate production brief and do not ask a second generation confirmation.
阅读
references/workflow-handoff.md
,立即移交锁定后的脚本。
当需要重复使用角色、场景、产品、UI或视觉系统以保证素材连贯性时,优先调用
$image-batch-runner
。将获批的静态素材导入
$video-batch-runner
当用户画像、产品、场景、UI及效果参考已稳定并验证通过时,直接调用
$video-batch-runner
无需输出单独的制作brief,也无需二次确认生成指令。

Quality Bar

质量标准

  • Open on specific pressure and use one coherent
    visual_argument_system
    .
  • Show plausible offer interaction, mechanism trace, and causal result behavior.
  • Treat aspirational peers as illustration, not proof; use approved proof layers.
  • End on an embodied human state and keep one main idea per shot.
  • Add exact packaging, legal, numeric, UI, and subtitle text in post.
  • 以特定用户痛点开篇,使用一套连贯的
    visual_argument_system
  • 展示合理的产品交互、运作机制轨迹及因果行为结果。
  • 将标杆同行仅作为示例,而非验证依据;使用已获批的验证层级。
  • 以具象化的用户状态收尾,每个镜头仅保留一个核心观点。
  • 在后期添加精准的包装、法律、数字、UI及字幕文本。

Non-Imitation Boundary

非模仿边界

  • Do not copy reference characters, creator identity, brand marks, exact scenes, package designs, signature jokes, or recognizable story devices.
  • Do not prompt for a named animation studio or living creator's style.
  • Translate references into generic production attributes: material, proportions, expression range, lighting, camera behavior, edit rhythm, visual argument, and proof logic.
  • 不得复制参考角色、创作者身份、品牌标识、精确场景、包装设计、标志性笑话或可识别的叙事手法。
  • 不得要求生成特定动画工作室或在世创作者的风格。
  • 将参考素材转化为通用制作属性:材质、比例、表情范围、灯光、镜头行为、剪辑节奏、视觉论证及验证逻辑。