Expo iOS Designer
Core Design Prompt
“Design a modern, clean iOS app using Expo and React Native that follows Apple’s Human Interface Guidelines: prioritize clear hierarchy and harmony; respect safe areas; use responsive Flexbox layouts and Dynamic Type with SF Pro; support dark mode with semantic system-friendly colors; keep minimum 44pt touch targets; use native navigation patterns (tabs, stacks, modals) and standard gestures; apply Liquid Glass materials sparingly for overlays like bars, sheets, and popovers with AA contrast; add purposeful motion and gentle haptics; honor Reduce Motion and Reduce Transparency; deliver icons/splash and store assets per Apple guidance.”.
Design Rules
- Safe Areas Rule
Wrap screens with SafeAreaProvider/SafeAreaView to avoid notches and the home indicator; never hard‑code insets.
tsx
import { SafeAreaView } from "react-native-safe-area-context";
export function Screen({ children }) {
return <SafeAreaView style={{ flex: 1 }}>{children}</SafeAreaView>;
}
2) Typography Rule
Use SF Pro Text/Display (or system) with a documented type ramp; support Dynamic Type so text scales with user settings.
tsx
<Text style={{ fontSize: 17, fontWeight: "600" }} accessibilityRole="header">
Title
</Text>
<Text style={{ fontSize: 15, color: "#6b7280" }}>Secondary text</Text>
3) Touch Target Rule
Ensure interactive controls are at least 44×44pt, with adequate spacing between targets for accurate taps.
tsx
<TouchableOpacity
style={{ minHeight: 44, minWidth: 44, justifyContent: "center", alignItems: "center" }}
accessibilityRole="button"
<Text>Action</Text>
</TouchableOpacity>
4) Color & Theming Rule
Use semantic roles and support light/dark with AA contrast for text and essential UI; prefer system-friendly palettes that adapt across appearances.
tsx
const scheme = useColorScheme();
const bg = scheme === "dark" ? "#0B0B0B" : "#FFFFFF";
const fg = scheme === "dark" ? "#E5E7EB" : "#111827";
5) Navigation Rule
Use tab bars for top-level sections, stack for drill-ins, and modals for short tasks; align back navigation with iOS gestures and conventions.
IMPORTANT: For Tab Bars with Liquid Glass
ALWAYS use
from Expo Router instead of custom tab bars. NativeTabs provides native iOS
with built-in Liquid Glass effect - no manual implementation needed!
tsx
// ✅ CORRECT: Native tab bar with built-in Liquid Glass
import { NativeTabs, Icon, Label } from "expo-router/unstable-native-tabs";
export default function TabLayout() {
return (
<NativeTabs>
<NativeTabs.Trigger name="index">
<Icon sf={{ default: 'house', selected: 'house.fill' }} />
<Label>Home</Label>
</NativeTabs.Trigger>
<NativeTabs.Trigger name="settings">
<Icon sf={{ default: 'gearshape', selected: 'gearshape.fill' }} />
<Label>Settings</Label>
</NativeTabs.Trigger>
</NativeTabs>
);
}
// ❌ WRONG: Custom tab bars - requires manual Liquid Glass implementation
import { createBottomTabNavigator } from "@react-navigation/bottom-tabs";
const Tab = createBottomTabNavigator();
NativeTabs Features:
- Built-in Liquid Glass blur (automatic on iOS 26+)
- SF Symbols for icons ( prop with default/selected states)
- Native iOS animations and haptics
- Automatic light/dark mode adaptation
- System-native behavior (matches Safari, Apple Music, etc.)
- No custom styling required
SF Symbols Icon Examples:
- Home: /
- Settings: /
- Messages: /
- Profile: /
- Search:
- Calendar: /
- Star: /
Find more at:
https://developer.apple.com/sf-symbols/
6) Motion & Haptics Rule
Keep transitions 200–400ms with native-feeling ease or spring; pair key state changes and confirmations with gentle haptics.
tsx
import * as Haptics from "expo-haptics";
const onPress = async () => { await Haptics.selectionAsync(); /* action */ };
7) Accessibility Rule
Provide accessibilityLabel, Role, Hint, and state; verify logical focus order and complete VoiceOver announcements across flows.
tsx
<Switch
value={isOn}
onValueChange={setOn}
accessibilityRole="switch"
accessibilityLabel="Notifications"
accessibilityState={{ checked: isOn }}
/>
8) List & Performance Rule
Use FlatList/SectionList with keyExtractor, optional getItemLayout, and memoized rows; avoid re-render churn for smooth 60fps scrolling.
tsx
<FlatList
data={items}
keyExtractor={(it) => it.id}
renderItem={memo(({ item }) => <Row item={item} />)}
/>
9) Assets & App Store Rule
Create icons and splash per Expo docs; verify in an EAS build, not Expo Go; keep store metadata and permissions aligned to behavior.
json
// app.json (excerpt)
{
"expo": {
"icon": "./assets/icon.png",
"splash": { "image": "./assets/splash.png", "resizeMode": "contain", "backgroundColor": "#000000" }
}
}
10) Layout & Spacing Rule
Compose with Flexbox and a consistent spacing scale; adapt padding to dynamic type and safe areas for balanced, accessible layouts.
tsx
<View style={{ padding: 16, gap: 12, flex: 1 }}>
{/* content */}
</View>
11) Liquid Glass Materials Rule
Use Liquid Glass on overlay surfaces (navigation/tab bars, large headers, sheets, popovers, floating cards) to add depth without distracting from content; verify AA contrast over dynamic backdrops in light and dark modes.
Respect Reduce Transparency and provide solid/tinted fallbacks; avoid placing dense text over highly saturated or high-frequency backdrops.
Keep materials subtle: modest opacity/blur, applied sparingly to chrome rather than full-screen backgrounds for readability and performance.
- Expo Glass Modules Rule
Official module: expo-glass-effect. Provides GlassView, GlassContainer, and isLiquidGlassAvailable() to detect capability and compose grouped glass surfaces.
Community SwiftUI module: expo-liquid-glass-view. Fine control over corner radius, styles, and tints; iOS-only; ensure platform fallbacks.
Install and basic usage:
bash
npx expo install expo-glass-effect
tsx
import { GlassView } from "expo-glass-effect";
<GlassView glassEffectStyle="regular" tintColor="systemMaterialLight" />
SwiftUI-powered option:
bash
npx expo install expo-liquid-glass-view
tsx
import { ExpoLiquidGlassView } from "expo-liquid-glass-view";
These render native iOS Liquid Glass via UIVisualEffectView/SwiftUI, and gracefully fall back to a regular View on unsupported platforms.
- Availability & Fallbacks Rule
Check availability on iOS 26+ with isLiquidGlassAvailable(); also honor AccessibilityInfo.isReduceTransparencyEnabled() for fallbacks to solid/tinted surfaces.
tsx
import { isLiquidGlassAvailable, GlassView } from "expo-glass-effect";
import { AccessibilityInfo, Platform } from "react-native";
const useGlass = async () => {
const supported = Platform.OS === "ios" && (await isLiquidGlassAvailable());
const reduceTransparency = await AccessibilityInfo.isReduceTransparencyEnabled();
return { supported, reduceTransparency };
};
14) Materials Performance Rule
Avoid full-screen realtime blur on animated scenes; scope glass to small overlays, cache where possible, and profile on device; fall back to static blur or solids when FPS dips.
- Icon Variants Rule
Provide dark and tinted icon variants following updated Apple resources for consistent appearance with system tints and wallpapers.
Workflow
-
Interview User
Scope: screen, flow, or component; target file/repo path; materials use-cases (bars, sheets, overlays); accessibility/performance targets.
-
Design & Implement
Match HIG patterns and the existing design system; compose UI first; define component variants/states.
Apply all rules (safe area, type, touch, color, nav, motion, a11y, performance, materials, icons). Test Dynamic Type, dark mode, VoiceOver, Reduce Transparency/Motion, and iOS 26 availability.
Validate on device for performance, notch layouts, and readability over moving content and wallpapers.
- Component Structure Pattern
tsx
import { View, Text } from "react-native";
import { SafeAreaView } from "react-native-safe-area-context";
export function ScreenTemplate({ title, children }) {
return (
<SafeAreaView style={{ flex: 1 }}>
<View style={{ padding: 20, gap: 16 }}>
<Text style={{ fontSize: 28, fontWeight: "700" }} accessibilityRole="header">
{title}
</Text>
<View style={{ gap: 12 }}>{children}</View>
</View>
</SafeAreaView>
);
}
Quality Checklist
Safe areas respected across edges and orientations.
SF Pro/system fonts with Dynamic Type verified at larger sizes.
44×44pt touch targets and adequate spacing confirmed on device.
Light/dark with semantic colors and WCAG AA contrast for text and core UI.
Native navigation patterns and back gestures consistent with iOS.
Purposeful motion with gentle haptics; honors Reduce Motion.
Accessibility labels/roles/hints/states and logical focus order; VoiceOver validated.
Lists are smooth and jank-free; renders and images optimized.
Icons/splash configured via Expo and tested in an EAS build.
Store metadata and permissions aligned with behavior.
Liquid Glass used for overlays only; AA contrast verified over dynamic backdrops.
Availability checks with isLiquidGlassAvailable(); fallbacks for Reduce Transparency.
Materials performance profiled; fallbacks applied if FPS drops.
Icon dark/tinted variants per updated resources.
References
Apple HIG: layout, navigation, materials, typography.
Expo GlassEffect API and install guides; SwiftUI module references.
Expo docs: safe areas, splash/icon configuration, project setup and device testing.
Accessibility: React Native docs and testing guidance for roles, labels, focus order, touch targets.