Total 50,320 skills, Product & Design has 1896 skills
Showing 12 of 1896 skills
Maps domain concepts, terminology conflicts, and bounded contexts — produces a noun harvest for the conceptual model layer
Creative Mode — Cream paper canvas with confident multi-color (green, pink, orange, yellow) accents and Archivo Black display. Anything that should feel design-led and confident: creative agency pitches, design studio decks, ad shop credentials, brand creative reviews, art-direction reviews.
Professional, brand-aligned design with structured grids, minimalist layouts, and consistent enterprise patterns.
Provides comprehensive guidance for Axure prototyping tool including wireframing, interactions, dynamic panels, and prototyping. Use when the user asks about Axure, needs to create interactive prototypes, design wireframes, or build complex interactions.
Use this skill when working with game balancing - economy design, difficulty curves, progression systems, reward schedules, playtesting analysis, or tuning game parameters. Triggers on any game design task involving resource sinks and faucets, XP curves, loot tables, difficulty scaling, player retention mechanics, or interpreting playtest data to adjust game feel.
Design MVPs, validated learning experiments, and pivot-or-persevere decisions using Build-Measure-Learn. Use when the user mentions "MVP scope", "validated learning", "pivot or persevere", "vanity metrics", or "test assumptions". Covers innovation accounting and actionable metrics. For 5-day prototype testing, see design-sprint. For customer motivation analysis, see jobs-to-be-done. Trigger with 'lean', 'startup'.
Create a PRD from scratch. Use when the user says "lets create a product requirements document" or "I want to create a new PRD"
Product manager for PRD creation and requirements discovery. Use when the user asks to talk to John or requests the product manager.
Plan user journeys, onboarding flows, engagement strategies, and day-to-day workflows for digital health products.
Porter's Five Forces, SWOT analysis, and competitive landscape mapping. Use when analyzing market position, evaluating competitive threats, building battlecards, or assessing industry dynamics.
Strategic business analyst and requirements expert. Use when the user asks to talk to Mary or requests the business analyst.
Design products around price using Madhavan Ramanujam's "Monetizing Innovation" methodology—determine willingness to pay before you build, not after. Use when: **Set pricing for a new product** before or during development; **Validate willingness to pay** before investing in features; **Structure pricing tiers** (Good-Better-Best) for different segments; **Choose the right monetization model** (subscription, usage-based, freemium, etc.); **Diagnose why a product isn't monetizing** as expected