Total 52,935 skills, Product & Design has 2010 skills
Showing 12 of 2010 skills
Typography critique. Works on code, screenshots, or briefs.
Triage mixed game demo and playtest feedback into a prioritized fix brief, weighted evidence summary, and next artifact recommendation. Use when a team has playtest notes, Steam Playtest responses, creator or streamer demo reactions, survey comments, wishlist/context signals, bug lists, or performance findings and needs to decide what to fix first before the next build, festival, or launch beat, even if they only say "sort our playtest feedback", "what should we fix before Next Fest", "players are confused", "streamers bounced off the demo", or "turn these demo notes into priorities".
Image generation and presentations. Use when: - User asks for images: logos, icons, app assets, diagrams, flowcharts, architecture diagrams, patterns, textures, photo edits, restorations - User needs a presentation or slide deck Covers nanobanana CLI for image generation and Slidev for presentations.
Analyze Sentry session replays to surface UX patterns, pain points, and user journeys for a given product area. Use when asked to "show me how users use", "day in the life", "UX research", "replay research", "how do customers use", "what's the user experience like for", "watch replays of", "analyze replays for", "user behavior on", or "replay UX audit" for any Sentry product surface.
Editorial / magazine / long-form / Medium / Substack / content-heavy UIs. Locked knobs: CRAFT=9, MOTION=4, DENSITY=3. Serif display + humanist body, wide reading column, drop caps, OpenType. Trigger on: editorial, magazine, long-form, blog, Medium-like, Substack-like.
Applies Eric Ries's Lean Startup methodology for building products under extreme uncertainty. Use when iterating toward product/market fit, designing MVPs, deciding whether to pivot or persevere, setting up actionable metrics, or accelerating the Build-Measure-Learn loop. Triggers include 'how do we test this idea fast', 'what should our MVP look like', 'our metrics look good but we're not growing', 'should we pivot', 'we're building features no one uses', 'how do we measure validated learning', 'vanity metrics vs real metrics', 'how to do innovation accounting'. NOT for companies with proven product/market fit scaling a known playbook (use Crossing the Chasm), not for determining Market Type (use Four Steps), not for sales methodology (use SPIN Selling), not for pricing strategy (use Monetizing Innovation).
Endgame Vision Exploration. When a user presents a vague idea, AI takes the lead in guiding them through the process of "Questioning Value → Uncovering Motivation → Deriving Evolution → Visualizing Endgame" to help users see the farthest possible future. No limits, no convergence, pure divergence.
Creates an opportunity solution tree mapping desired outcomes to opportunities and potential solutions. Use for outcome-driven product discovery, prioritization, or communicating product strategy.
Expert user experience researcher specializing in user behavior analysis, usability testing, and data-driven design insights. Provides actionable research findings that improve product usability and user satisfaction
Roblox platform UX and monetization specialist - Masters engagement loop design, DataStore-driven progression, Roblox monetization systems (Passes, Developer Products, UGC), and player retention for Roblox experiences
Holistic product leader who owns the full product lifecycle — from discovery and strategy through roadmap, stakeholder alignment, go-to-market, and outcome measurement. Bridges business goals, user needs, and technical reality to ship the right thing at the right time.
Lively, colorful design with bold playful typography, warm accents, and dynamic visual energy.