Total 54,374 skills, Product & Design has 2118 skills
Showing 12 of 2118 skills
Define and document brand identity standards and guidelines. Establishes visual language, tone, messaging, and design principles for consistent brand expression.
Generate sprite sheet images for the isometric city game using the GenerateImage tool. Use when creating new game assets, sprite sheets, vehicle sprites, building sprites, or any visual assets for the isometric city builder. Ensures consistent format, sizing, and isometric projections.
Write bold, minimal slide content with punchy headlines, concise body text, and impactful bullet points. Use when writing slides, asking "write content for...", "draft slides about...", or "help me phrase this slide...". Transforms ideas into presentation-ready copy designed for speaking to, not reading from.
Structure compelling design presentations for stakeholders, reviews, and showcases.
Create an end-to-end user journey map with stages, touchpoints, emotions, pain points, and opportunity areas. Use when mapping the full user experience for a product, feature, or service.
Synthesize user research from interviews, surveys, and feedback into structured insights. Use when you have a pile of interview notes, survey responses, or support tickets to make sense of, need to extract themes and rank findings by frequency and impact, or want to turn raw feedback into roadmap recommendations.
Audit design token usage across a product for consistency and coverage.
Interactive Product Owner skill for requirements gathering, analysis, and PRD generation. Triggers when users request product requirements, feature specification, PRD creation, or need help understanding and documenting project requirements. Uses quality scoring and iterative dialogue to ensure comprehensive requirements before generating professional PRD documents.
Validate startup ideas using Hexa's Opportunity Memo framework and Perceived Created Value (PCV) methodology. Assess problem-solution fit, market opportunity, and determine if an idea is worth pursuing.
Predict market/tech/business-model trends and market-entry timing (enter/wait/avoid) by analyzing 2-3 years of signals to forecast 1-2 years ahead; use for questions like market timing, trend trajectory (rising/peaking/declining), adoption curve stage, or what comes next.
Evaluate UX/UI using Don Norman's 7 fundamental design principles from The Design of Everyday Things. Audit discoverability, affordances, signifiers, feedback, mapping, constraints and conceptual models.
Recommend font combinations for different use cases. Provide Google Fonts alternatives to premium fonts with hierarchy examples.