Total 50,510 skills, Product & Design has 1910 skills
Showing 12 of 1910 skills
Creates positioning, messaging, and brand architecture frameworks for multi-product companies. Use when the user wants to 'position a product suite,' 'multi-product positioning,' 'portfolio positioning,' 'brand architecture,' 'core narrative,' 'house of brands vs branded house,' 'product portfolio messaging,' 'launch a second product,' 'launch a new product into our suite,' 'audit our portfolio messaging,' or 'are our products fighting each other.' Sits above product-positioning and product-messaging in the hierarchy. Forces a brand architecture decision first, then builds the layered framework that single-product skills run inside of.
Generate 10 brilliant ideas for powerful new functionality. Use when brainstorming features, improvements, or innovations for a system. Internally generates 100 candidates and filters to the top 10 most impactful, pragmatic, and innovative ideas.
This skill MUST be invoked when the user says "analyze screenshot", "extract design tokens", "pull colors from screenshot", "component inventory", "break down this UI", or "design extraction". SHOULD also invoke when user mentions "screenshot", "color palette", "typography", "spacing", or "component catalog".
Use when "RICE prioritization", "feature prioritization", "PRD writing", "user stories", or asking about "product roadmap", "customer interviews", "sprint planning", "backlog grooming"
Visualize the user journey by creating a hierarchical map that breaks down high-level activities into steps and tasks, organized left-to-right as a narrative flow. Use this to build shared understandi
Define a Proof of Life (PoL) probe—a lightweight validation artifact that surfaces harsh truths before expensive development. Use it to test hypotheses with minimal investment.
Expert experiences council with 6 advisors (Pine, Parker, Meyer, Sutherland, Godin, Gray) for events, experiences, space activation, and idea generation.
포킷워크 연차/휴가 도메인. 연차 유형, 연차 정책(일수 계산), 연차 신청, 휴직 관리의 엔티티 정의와 비즈니스 규칙. 연차/휴가 관련 기능 구현 시 참고한다.
Apple HIG guidance for input methods and interaction patterns: gestures, Apple Pencil, keyboards, game controllers, pointers, Digital Crown, eye tracking, focus system, remotes, spatial interactions, gyroscope, accelerometer, and nearby interactions. Use when asked about: "gesture design", "Apple Pencil", "keyboard shortcuts", "game controller", "pointer support", "mouse support", "trackpad", "Digital Crown", "eye tracking", "visionOS input", "focus system", "remote control", "gyroscope", "spatial interaction". Also use when the user says "what gestures should I support," "how do I add keyboard shortcuts," "how does input work on Apple TV," "should I support Apple Pencil," or asks about input device handling. Cross-references: hig-components-status, hig-components-system, hig-technologies for VoiceOver and Siri.
Core visual design principles that underpin all great design. Master gestalt psychology, visual hierarchy, composition, color theory, and typography fundamentals. Use when making design decisions or evaluating designs against proven principles.
Design and analyze business models using the Business Model Canvas framework. Use when evaluating startups, planning new products, pivoting existing businesses, or understanding how companies create and capture value.
Create a complete theme foundation with accent, secondary, and neutral color ramps from a single brand color. Use when building light/dark mode themes or starting a new design system.