Total 30,695 skills, Product & Design has 1175 skills
Showing 12 of 1175 skills
Interview user in-depth to create a detailed spec. Use when user wants to define requirements, spec out a feature, or needs help articulating product details.
Create critical MVP application briefs through ruthless scope-cutting dialogue. Use when user wants to turn business ideas and processes into applications. Ruthlessly cuts scope, challenges overengineering, and focuses on minimum viable product to test hypotheses. Creates structured MVP briefs in .ideas/[name]/app.md. Triggers include "build an app", "MVP for this", "what should the application do", or readiness to design application.
This skill should be used when the user asks to "create brand identity", "build brand kit", "logo design", "brand guidelines", "visual identity", or mentions branding, design systems, or creative assets. Creates professional brand identity and design systems that establish authority.
This skill should be used when the user asks to "create a course", "build curriculum", "educational content", "online course", "training program", or mentions courses, curriculum design, or educational content. Creates comprehensive course content that transforms students.
Creating memorable, readable, and emotionally resonant game characters that work at every scale and in every contextUse when "character design, design a character, character art, character concept, character sheet, turnaround, expression sheet, character silhouette, shape language, character proportions, iconic character, memorable character, character lineup, character family, hero design, villain design, npc design, protagonist design, character, art-direction, visual-design, game-art, concept-art, silhouette, shape-language, color-theory, costume, expression, turnaround, iconic, readable" mentioned.
Evaluate product desirability, market positioning, and emotional resonance—the complement to friction analysis. Assess whether users will WANT a product (not just use it), identity fit, trust signals, and value proposition clarity. Activate on "will they like it", "market positioning", "appeal analysis", "product desirability", "value proposition", "why would someone choose this", "landing page review", "conversion optimization", "messaging strategy". NOT for UX friction analysis (use ux-friction-analyzer), visual design implementation (use web-design-expert), or A/B test setup (use frontend-developer).
World-class design systems architecture - tokens, components, documentation, and governance. Design systems create the shared language between design and engineering that makes products feel cohesive at any scale. Use when "design system, component library, design tokens, atomic design, style guide, theme, theming, design scale, component api, variant, figma tokens, style dictionary, design-system, tokens, components, theming, documentation, figma, accessibility, versioning" mentioned.
World-class color theory expertise combining the scientific precision of Josef Albers' "Interaction of Color," the systematic thinking of color systems from Pantone and RAL, and the perceptual psychology insights from researchers like Bevil Conway. Color is not just aesthetics - it's communication, emotion, and usability compressed into wavelengths. Great color work is invisible when done right. Users don't notice "nice colors" - they notice when they can't read text, when buttons don't look clickable, when errors don't feel urgent, or when the interface feels "off" without knowing why. Color theory is the science of making the right thing feel obvious. Use when "color theory, color palette, color scheme, color harmony, complementary colors, analogous colors, contrast ratio, dark mode colors, light mode, color tokens, semantic colors, color accessibility, color blindness, color psychology, color system, brand colors, data visualization colors, color, design, accessibility, contrast, dark-mode, theming, tokens, wcag, palette, harmony" mentioned.
Collaborative domain modeling through pictographic stories. Use when gathering requirements, understanding business workflows, onboarding team members, or preparing for event storming. Follows Stefan Hofer & Henning Schwentner's methodology with actors, work objects, and activities.
Prototype and collaborate with InVision - create interactive prototypes, manage design boards, and gather feedback
Discover and share design work on Dribbble - browse design inspiration, manage portfolio, and find designers
Research-first UI/UX design workflow. Use BEFORE any frontend visual work to research modern patterns, gather inspiration from real products, and avoid generic AI-generated looks. Mandatory prerequisite for quality UI work.