Total 50,476 skills, Product & Design has 1908 skills
Showing 12 of 1908 skills
Review healthcare and EHR software interfaces against a comprehensive design style guide grounded in NIST, FDA, IEC 62366, ISO 9241, ISO 14971, WCAG 2.1, ONC SAFER, and HL7 FHIR standards. Produces a report-only assessment without modifying code or designs. Use when an agent needs to evaluate clinical UI screens, data display, forms, alerts, or workflows for patient-safety, usability, accessibility, and data-clarity compliance.
Use this skill to generate or audit design systems, check visual consistency, and review PRs that touch styling.
UX designer and UI specialist. Use when the user asks to talk to Sally or requests the UX designer.
Translate PRDs into detailed UX specifications including user flows, screen descriptions, components, and interaction patterns. Use when a user has a PRD and needs to define the concrete UI/UX before generating development prompts. Bridges product requirements to implementation details.
Use when need systematic innovation through comprehensive solution space exploration, resolving technical contradictions (speed vs precision, strength vs weight, cost vs quality), generating novel product configurations, exploring all feasible design alternatives before prototyping, finding inventive solutions to engineering problems, identifying patent opportunities through parameter combinations, or when user mentions morphological analysis, Zwicky box, TRIZ, inventive principles, technical contradictions, systematic innovation, or design space exploration.
Create or update a RootSpec specification — interview-driven with built-in validation and derived artifact generation. Use this when a user wants to define, expand, revise, or reinterpret their product specification, add features, or edit any spec level.
Generates an evidence-calibrated product or marketing persona using the canonical v2.5 output contract. Use when shaping artifact perspective, stress-testing decisions, or framing product and GTM strategy.
Expertise in F2P economics, virtual currencies, and ethical monetization strategiesUse when "game monetization, F2P economy, in-app purchase, IAP strategy, battle pass design, loot box, gacha system, virtual currency, player LTV, whale monetization, game economy balance, premium currency, season pass, daily rewards, pay to win, ethical monetization, monetization, f2p, free-to-play, iap, in-app-purchase, battle-pass, season-pass, gacha, loot-box, virtual-economy, game-economy, ltv, arpu, retention, whales, pricing, microtransactions" mentioned.
Use when approaching any animation task—establishing foundational thinking patterns, teaching animation principles, or when none of the specialized thinking styles quite fit the situation.
Activate when a project needs competitive analysis, audience profiling, or positioning gaps before design begins.
Build brand identities -- visual systems, color palettes, typography, voice/tone, brand guidelines. Activate for branding projects, rebrands, or when brand consistency is needed.
Activate to orchestrate multi-phase design projects, set briefs, enforce quality gates, and sequence specialist work.