Total 50,320 skills, Mobile Development has 1530 skills
Showing 12 of 1530 skills
Release an app version to the App Store using `asc` CLI. Guides the agent through: bump version, archive, upload, update metadata, and submit. Use this skill when: (1) User says "release", "ship", "submit to App Store", "publish new version" (2) User says "bump version and upload" (3) User says "prepare release for iOS/macOS" (4) User says "update What's New and submit"
Integrates Firebase Crashlytics into Flutter apps. Use when setting up crash reporting, handling fatal and non-fatal errors, customizing crash reports with keys/logs/user identifiers, or configuring opt-in reporting.
Mobile app development guide for cross-platform apps. Covers React Native, Flutter, and Expo frameworks. Use proactively when user wants to build mobile apps or convert web apps to mobile. Triggers: mobile app, React Native, Flutter, Expo, iOS, Android, 모바일 앱, モバイルアプリ, 移动应用, aplicación móvil, app móvil, desarrollo móvil, application mobile, développement mobile, mobile Anwendung, mobile App, mobile Entwicklung, applicazione mobile, app mobile, sviluppo mobile Do NOT use for: web-only projects, backend-only development, or desktop apps.
Use when working with iOS/macOS Keychain Services (SecItem queries, kSecClass, OSStatus errors), biometric authentication (LAContext, Face ID, Touch ID), CryptoKit (AES-GCM, ChaChaPoly, ECDSA, ECDH, HPKE, ML-KEM), Secure Enclave, secure credential storage (OAuth tokens, API keys), certificate pinning (SecTrust, SPKI), keychain sharing across apps/extensions, migrating secrets from UserDefaults or plists, or OWASP MASVS/MASTG mobile compliance on Apple platforms.
subject not detected, hand pose missing landmarks, low confidence observations, Vision performance, coordinate conversion, VisionKit errors, observation nil, text not recognized, barcode not detected, DataScannerViewController not working, document scan issues
Guides the agent through adding Swift Package Manager (SPM) support to an existing Capacitor plugin. Covers creating a Package.swift manifest, replacing Objective-C bridge files with the CAPBridgedPlugin Swift protocol, updating .gitignore for SPM artifacts, cleaning up the Xcode project file, and updating package.json. Do not use for Capacitor app projects, creating new plugins from scratch, or non-Capacitor plugin frameworks.
iOS code style guide for Swift and Objective-C. Use this skill whenever the user mentions code style, formatting, naming conventions, code organization, Swift/Objective-C coding standards, indentation, comments, or needs to enforce consistent code quality across the project. This skill covers formatting rules, naming patterns, documentation standards, and file organization.
Use when SecItem calls fail — errSecDuplicateItem from unexpected uniqueness, errSecItemNotFound despite item existing, errSecInteractionNotAllowed in background, keychain items disappearing after app update, access group entitlement errors, or Mac keychain shim issues. Covers systematic error diagnosis with decision trees.
Expert iOS development skill covering SwiftUI, UIKit, Core Data, App Store guidelines, and performance optimization. Use this skill when building, reviewing, or debugging iOS apps - views, navigation, data persistence, animations, or submission preparation. Triggers on SwiftUI layout and state management, UIKit view controller lifecycle, Core Data model design and migrations, App Store Review Guidelines compliance, memory and rendering performance profiling, and Swift concurrency patterns for iOS.
Use this skill when working with Unity game engine - C# scripting, Entity Component System (ECS/DOTS), physics simulation, shader programming (ShaderLab, HLSL, Shader Graph), and UI Toolkit. Triggers on gameplay programming, MonoBehaviour lifecycle, component architecture, rigidbody physics, raycasting, collision handling, custom shader authoring, material configuration, USS styling, UXML layout, and performance optimization for real-time applications. Acts as a senior Unity engineer advisor for game developers building production-quality games and interactive apps.
Android native application development and UI design guide. Covers Material Design 3, Kotlin/Compose development, project configuration, accessibility, and build troubleshooting. Read this before Android native application development.
Migrate KMP projects from CocoaPods (kotlin("native.cocoapods")) to Swift Package Manager (swiftPMDependencies DSL) — replaces pod() with swiftPackage(), transforms cocoapods.* imports to swiftPMImport.*, and reconfigures the Xcode project.