Total 50,320 skills, Product & Design has 1896 skills
Showing 12 of 1896 skills
Use when the user needs user research methodologies, persona development, journey mapping, usability testing plans, or information architecture analysis. Triggers: user says "user research", "persona", "journey map", "usability test", "card sort", "heuristic evaluation", "information architecture", "user interview", understanding user behavior.
Conduct an interactive discovery interview to produce a structured product specification. Triggers: write a spec, PRD, feature spec, requirements, product requirements, scope a project, brainstorm a feature, flesh out an idea, plan a new project. Uses AskUserQuestion for all user choices; WebSearch/WebFetch when the user wants research. Outputs: user stories, acceptance criteria, technical constraints, prioritized requirements in docs/specs/ per SPEC_TEMPLATE.md. Do NOT use for: implementation, code review, debugging, refactors, or when the user already has a complete spec they only want edited.
Expertise in F2P economics, virtual currencies, and ethical monetization strategiesUse when "game monetization, F2P economy, in-app purchase, IAP strategy, battle pass design, loot box, gacha system, virtual currency, player LTV, whale monetization, game economy balance, premium currency, season pass, daily rewards, pay to win, ethical monetization, monetization, f2p, free-to-play, iap, in-app-purchase, battle-pass, season-pass, gacha, loot-box, virtual-economy, game-economy, ltv, arpu, retention, whales, pricing, microtransactions" mentioned.
Activate for animation, transitions, micro-interactions, loading states, and scroll-driven motion.
Designs and improves onboarding flows, empty states, and first-run experiences to help users reach value quickly. Use when the user mentions onboarding, first-time users, empty states, activation, getting started, or new user flows.
Hand-drawn, sketch-like style with doodles, handwritten fonts, and imperfect lines for a playful, informal feel.
API reference: Apple Human Interface Guidelines. Query for design patterns, UI components, accessibility, color, typography, layout, haptics.
Use when you have a rough product idea and want a complete PRD without sitting through an interactive grilling. Claude walks the full decision tree (edge cases, modules, schema, testing, security), self-answers with software-engineering best practices, streams the Q&A live so you can override, and writes the PRD locally with an option to push as a GitHub issue.
Activate for platform-specific social media content, carousels, stories, thumbnails, and feed aesthetics.
Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.
Apply the SERVQUAL model (Parasuraman, Zeithaml, and Berry, 1988) to measure service quality gaps across five dimensions. Use this skill when the user needs to diagnose service quality shortfalls, benchmark customer expectations against perceptions, design service improvement programs, or when they ask 'where is our service failing', 'what do customers expect vs experience', or 'how do we measure service quality'.
Apply the Business Model Canvas (BMC) to map and evaluate business models across nine building blocks. Use this skill when the user needs to design a new business model, evaluate an existing one, compare business model options, or prepare for a strategy session — even if they say 'describe our business model', 'how do we make money', 'fill out a BMC', or 'design a new revenue model'.